

Gamer's Turf
About us
i went with tyhis now makt it french 'Gamer’s Turf is an independent game studio building an expansive fantasy world designed to exist beyond the boundaries of a single game.
We want players to feel like they can truly enter our world, become part of its story, and bring pieces of their own adventures back with them.
Rather than creating separate experiences for PC, VR and collectibles, Gamer’s Turf is building a network of experiences that all exist within the same persistent world.
A dungeon you discover on PC is the same dungeon you can enter in VR. The creatures, artifacts, locations and secrets all share the same lore, and loot earned in one experience can carry over and remain valuable in another.
Players become adventurers in an MMO-like shared world, venturing into dangerous dungeons, discovering forgotten places, encountering creatures and making choices that can help shape the story of the world around them.
At the centre of this system is the Guild.
The Guild provides adventurers with missions and acts as the connection between them and the dungeons they explore. It documents discoveries, researches the unknown and helps players make use of the materials, items and relics they bring back from their expeditions.
Among its members is the enigmatic Archivist.
The Archivist is responsible for cataloguing artifacts recovered from the dungeons and maintaining the Guild's understanding of what lies within them. Working alongside adventurers and cartographers, the Archivist pieces together fragmented discoveries in an attempt to uncover the larger mysteries hidden throughout the world.
But when the game closes, a player's discovery doesn't have to disappear with it.
Bring Part of the Dungeon Home
Collecting is an important part of Gamer's Turf.
As players explore the world, they can discover collectibles connected to the creatures, plants, artifacts and places they encounter during their adventures.
These aren't intended to be random items you collect and forget about. What you discover can have a purpose within the game, including being used to build, improve and upgrade equipment.
Our physical collectible cards take that idea one step further.
They give players a way to bring a piece of a dungeon they've explored into the real world. It could be a rare plant they discovered, a creature they encountered, an artifact they recovered or even a piece of the world's history.
To us, these cards aren't simply another product to sell.
They're a piece of your journey
One World. Different Ways to Enter It.
We don't see PC and VR as two separate games.
They're two different ways to experience the same world.
You might spend an evening exploring the world on PC before deciding that the next time you enter a particular dungeon, you want to experience it in VR.
The location hasn't changed. Its history hasn't changed. The creatures, artifacts and secrets you find there still belong to the same world.
And what you earn through one experience can remain useful in the other.
This gives us the freedom to experiment with completely different ways of playing without asking players to abandon their progress and begin again in another disconnected game.
A World Shaped by Its Explorers
Most importantly, we don't want players to simply experience a story we've already decided from beginning to end.
We want them to become part of it.
Our world will contain mysteries that haven't been solved, places that haven't been fully explored and secrets that may require the combined efforts of the community to uncover.
Dungeons aren't simply levels.
They have histories, environments, creatures, plants, artifacts and stories of their own.
Some secrets might be uncovered by the first adventurer brave enough to look in the right place.
Others might take the discoveries of hundreds of players before anyone understands what they mean.
And sometimes, the choices made by the community may change what happens next.
We don't want every legend in our world to belong to a character written by us.
Some of those legends should be you.
Maybe you're the adventurer who discovers something everyone else overlooked.
Maybe your party becomes known for defeating a creature everyone believed was impossible to kill.
Maybe a decision made by the community permanently changes the fate of a region.
Maybe years later, another adventurer hears your name because of something you discovered.
That's the fantasy we want Gamer's Turf to offer.
If you've ever wanted to become the hero whose name is remembered throughout the world, we want to give you that opportunity.
At FACTS
Come meet Gamer's Turf at FACTS and experience the beginning of that world for yourself.
Play on PC and VR, explore some of the creatures and environments we're creating, discover our physical collectible cards and meet the mysterious masked Archivist of the Guild.
We're still at the beginning of what we want Gamer's Turf to become, and that's exactly why we want players involved now.
We're not just looking for people to play what we've already created.
We're looking for the adventurers who will help us discover what this world can become.
Gamer's Turf
Enter the world. Discover its secrets. Leave your mark.'